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presented
by ZKM
(Center for Art and Media, Karlsruhe, Germany)
PARIS
CONNECTION
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Paris
Connection is
co-produced and co-published by Arteonline.arq.br
(Rio), Coriolisweb.org
(Toronto), dichtung-digital.org
(Berlin), Turbulence.org
(New York). It contains introductions to,
interviews with, and reviews on: Jean-Jacques
Birgé, Nicolaus Clauss,
Frédéric Durieu, Jean-Luc Lamarque,
Antoine Schmitt, Servovalve. For French, Portuguese
and Spanish version see: http://vispo.com/thefrenchartists.
The version on dichtung-digitial is made possible
by ZKM.
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Jim
Andrews: I know you are friends with the others and do
important work with them. So I am curious also about your
work with them.
Jean-Jacques
Birgé:
Friends is the right word, and that might be one good reason
for me to go on working in the multimedia in general, a lot
of nice young people working in a spirit of collaboration
more than emulation or concurrency, even on commercial
jobs.
I've been doing multimedia
live shows since 1965 (I was 13! Doing light shows with
musicians), mixing music, choreography, theater, cinema,
etc. with my own group, first under my own name and then
under the name of Un Drame Musical Instantane which I've
founded in 1976. My first music for a CD-ROM was
"At
the circus with Seurat"
for Hyptique in 1995. Etienne Mineur (now at
incandescence.com) was the artistic director and Antoine
Schmitt was the lead programmer. Pierre Lavoie, who is still
running Hyptique, proposed to me to produce the multimedia
part of my own CD-ROM "Carton"
with Etienne and Antoine. Both of these works were big
successes and, years after years, I became the most wanted
sound designer in the business.
But I've never stopped doing
my own things and collaborating with other nice inventive
people. I've been composing for dozens of CD-ROMs and
Internet sites (you can find all biographical informations
on http://www.hyptique.com/drame
which contains an English version or http://monsite.wanadoo.fr/BIRGE
but this one is in French, still very simple as listing my
works).
"Carton"
was full of original interactivity we've invented together
with my two new friends. My second big personal work was
"Machiavel"
in 1998, an interactive video scratch Antoine Schmitt and I
have signed together, 111 video loops and a strange
comportemental object! Both of these CDs were Audio and ROM.
Later on, I've been working with Antoine on two games for
the Adidas site, but the real thing will happen in the
future as we've decided to give a suite to "Machiavel" (code
name is "More" as in Thomas More). This time it will be a
multi-user game on the Internet. I love working with Antoine
because we are both engaged in politics and psychology
(that's what "Machiavel" is about), he is a cultured man and
an absolutely delicious person, he can speak seven computer
languages, he was the first one I've met in multimedia area
who was asking himself so many questions, questions which
brought him to become an artist after having been one of the
best senior programmers.
In 1999, I met
Frédéric Durieu and Murielle Lefèvre
for the CD-ROM "Alphabet"
which became famous all around the world. We had such fun
working together that you can feel it when you play with it.
Fred never said no to any proposition I could do. It has
always been just a matter of time. You never know how long
it will take, from a programmer to another, from an idea to
another one. In all the things I'm working on, I compose the
music, imagine and realize the sound design, but that's not
all, I'm writing the whole thing with the other guys,
interactivity, relation between images and sounds, looking
for new inventions in all domains, trying to produce sense
and emotion.
I must say I'm not only a
composer, I'm also a moviemaker, an author (meaning using
words) and a producer. Frédéric is another
genius in mathematics, and when he founded LeCielEstBleu.com
he asked me to put sound on "Flying Giraffes". This was our
first work together since the huge "Alphabet". And we went
on with the other animals of the "Zoo", etc. Usually Fred
sends me a piece whose images and movements are quite
advanced. My work consists of giving it its sound and its
sense. That might bring him to modify sometimes a bit his
initial idea. It might also radically change the meaning of
the piece, such as "Week-End"
where I suggested a counterpoint to the birds with a
terrible atmosphere of car crashes... Moiré
did not tell any story before I composed the music only with
four little loops, kind of Hitchcock homage I would
say.
The last pieces we've signed
together are essentially musical, "Big Bang" and "Forever",
belonging to "Time",
are studies for a CD-ROM on painter Hyeronymus Bosch.
"Big
Bang" is a dream I
have had for twenty years, I tried to get this result with
large orchestras but never approach as well as with Fred's
algorithm, it's a totally interactive piece just with a
minimal interface, it completely changes from one
interpretation to the other, but it is exactly what I had in
mind.
"Forever"
is a crazy generative infinite repetitive music, which you
can listen to for hours, a kind of homage to Steve Reich and
Michael Snow. We're actually working on human puppets that
make music while jumping and dancing. Frédéric
and Antoine are both sharp mathematicians who are trying to
give life to virtual entities. Fred is more interested in
nature, animals, flying kites, and Antoine is more
intellectual, dealing with artificial life, psychological
and social rules. The first one is fascinated by the world,
the second one dreams of changing it.
I met Nicolas Clauss through
Fred. He had been a fan of my records for years and
discovered a new work of mine with "Alphabet".
He's fond of new music and he has always been an artist,
having been a painter for a long time. His approach to code
has nothing to do with Antoine's or Fred's. He's a poet who
uses programming to make his pictures move. He's not as
sharp as Antoine or Fred as a programmer but he finds the
way to do exactly what he needs. He's the one I'm actually
working with the most, probably because he only does
interactive creative modules for his site, FlyingPuppet.com.
Like Antoine and Fred, he's
one of my best friends, and he's the person I see the most,
actually. We watch films together in my home cinema and
discuss everything, about our lives, about art, etc. He's
fast too, we exchange mails and phone-calls, a module gets
born very fast that way. He sends me the idea of the piece,
sometimes it's finished but still silent, so once again I
try to find and give its meaning, and I send back my sounds
and the way they should play, sometimes Nicolas imposes the
interactivity and I compose the media which could fit. I
love to work with him because we have the same approach in
story telling: we leave space for your own interpretation.
The atmospheres are often dark and romantic (the contrary of
Fred who loves light things). They often deal with
dreams.
We've done more than 20
pieces together and are actually preparing a series of
pieces with choreographer Didier Silhol. You can see that I
have projects with the three of them, Antoine, Fred and
Nicolas. Jean-Luc Lamarque offered Nicolas and I to compose
a pianographique
and it has been great to imagine something radically
different from the other contributions to the site. I
thought we should do a pianographique you had to play
slowly, like taking your time for a good meal, time to
taste, time to chew! So we made something that had more to
deal with a movie soundtrack than music in rhythm. I always
try to do something that has never been done, I do not want
to add one more piece to our noisy world, there are too many
fashionable things which all look and sound alike, it's a
bore. It was nice working with Jean-Luc, another nice guy. I
only work with nice people.
I know very well
servovalve
who works a lot with my good friend and neighbor
Olivier
Koechlin, but I do
not remember having worked with him. Olivier is the third
fantastic programmer I know, and he's a musician too. I
actually work with him for the International Photo Festival
in Arles, he's in charge of all the evenings at the Theatre
Antique, and I'm the musical director. He's done a beautiful
work with the CD-ROM on electroacoustic music, and he's
about to release one with choreographer Andrea Davidson and
one with Gnawa musicians from Morocco.
Like Nicolas, servovalve is
doing strange things not being a programmer, his code might
get sick and need help from Antoine or Olivier, but the
result, such as the multimedia part of his CD
"n-gone",
is brilliant and definitive. I mean that in the kind of
minimal techno images and sounds I've never seen such a
quintessence of it. His time schedule is too different
from mine: he lives at night, and I wake up very early in
the morning and never work in the evening!
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"Freedom is my
motor. Resistance is my energy.... I still think we
should change the world. It's running upside
down."
Jean-Jacques
Birgé

Jean-Jacques
Birgé by himself

Week
End

Détournement
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How
do you find working with these artist-programmers?
They often ask me why I do
not program myself with Macromedia Director. I've always
been programming my own sounds, but I feel cool to have
collaborators who are virtuosos, whom with I can exchange
and share ideas and pleasures to create.
You work
with a wide range of sound.
Every project needs its own
sound, its own way to compose its music. And every music
needs its own support. I make music for films, for ballet
and theatre, for big art exhibitions, for radio or TV, I
make records and films, every work has its own specificity.
It's because I understand that that I'm working so much. And
I teach too, but not many young people have enough general
culture to follow. They are stuck in one musical style, as
the style is nothing. The only thing that matter is to be
believed. My style is philosophical and has nothing to do
with fashion, that's why I could last! I'm improvising a
lot, I have my own studio with hundreds of acoustic and
electronic instruments, I might ask other musicians to join
me for special projects, I might compose for a symphonic
orchestra or a jazz band, I might do all the sounds with my
mouth... My approach is very intuitive, I'm a self-taught
musician (my studies concerned filmmaking), every morning I
try not to shave my antennas.
I do what people offer me to
do. Freedom is my motor. Resistance is my energy. I could do
any kind if you give me the money or the space to express my
ideas on life or art, as far as I keep my moral, fighting
for peace and freedom. I still think we should change the
world. It's running upside down.
How do you
conceive of the role of sound in interactive arts, Jean
Jacques?
Audio is half of
audiovisual.
Images remain in memory,
sound is more secret and insidious. You can make a picture
mean anything just by changing its soundtrack. Any music
fits any picture, but the meaning might radically change,
and it's my role to control it and to propose the right one.
I use sound as a counterpoint, trying never to be
illustrative unless it is needed. I often use it to widen
the scene with stereo or to materialize things you don't
need to show, with off-screen. It might be cheaper by the
way. I've found a few nice things like rising up the volume
when you approach to the right place to click on, calling
you on one side or another, avoiding repetitive feeling by
using three almost similar sounds for the same action,
letting you know that the gestures you've made are
efficient, and so on. You can discover many of these and
others on CD-ROM "Alphabet"
which is a good example full of many little inventions. On a
technical side, sound gives thickness to the screen, it
makes the illusion that the flat objects shown there are
made of different matters. Sound helps to create a more
human environment and makes you forget that a computer is a
machine, quite ugly I must say (comparing it to a dark room
where you forget every thing but what is projected on the
screen). For each work I have to find the right ambience,
the right sound design, colors, energy... I have to choose
the right instruments, shall I do it with acoustic or
electronic instruments, with my mouth or ask other musicians
to contribute, etc.? And I may also influence and change the
meanings of the modules, like I often do with FlyingPuppet
or LeCielEstBleu. See Moiré
and Week-End
for example, Massacre
or any of the modules, it's more obvious on these personal
interactive things than on my work for industrial or
cultural projects. CD-ROM "Machiavel"
is all about this, the relation of meanings between sound
and images.
How do you
conceive of the influence of the sound of interactive arts
on music?
It gave me a great
opportunity to compose music that would evolve in real time,
leaving to the machine or to a human player the role to be
my first interpreter. I used to make LPs or CDs with love
and precision as if they were art objects. As my own music
is quite strange I would not allow one mistake or error in
its presentation. On another hand I used to improvise a lot
on stage, I can't bear playing live twice the same thing.
Multimedia offered me to join both manners, I can do a
definitive composition but it might change every time you
play with it. It also offers to other people the same joy
and excitement I have when I play myself on my instruments,
and they do not need to learn anything to do it. That's
generous, I love it. The programmer is the real new actor of
multimedia. I'm still doing music, nothing really changed.
This is just another way for me. Same for graphic designers
and artists. But to program is a new profession and it has
to be defended and precised, to understand its real role
which is so different from a person to another one, from a
project to another. On my side, I've done a lot of things so
I always need to find new ways of being astonished.
Actually, as a composer, generative and interactive music is
one of my new stakes, others are to work with several
international artists I never met yet, but this is a problem
of money. We'll see, or hear.
Tell me more
about your piece "Big
Bang"
with Durieu. What was the process of making that piece? Did
you know what he was going to do with the sound? Were you
surprised with the result?
Everything was in my brain.
I've been trying to do that piece several times with large
orchestras but I was never convinced by the results. I could
never hear what I had dreamed of. It is hard to make
improvise a lot of musicians together, and to compose a
definitive score was not what I was intending to do. So I've
recorded 4 banks of looped sounds (5 electronic waves, 6
brass, 6 percussion and 13 radio samples, that's all) and
I've explained to Fred how they should play together. At the
beginning the idea was to have absolutely no picture, a
black screen and that's all, but we found that it was too
difficult to control the piece in a blind environment, so
Fred invented the two parallelepipeds, the black one pushing
out the white one, with the actions on horizontality and
verticality. We were looking for a way to represent the
beginning of the world when matter and antimatter had rubbed
together, expanding the universe. Fred did the programming
very fast and easy, and it was amazing, that was the music I
had dreamed of, and it changes from one play to another,
regarding to who plays and how he or she moves the mouse.
Fred programmed a pitch transposition which never stops
rising up as long as you play with the module. You can go as
far as the pitch becomes so high that you cannot hear
anything any more.
As for all music I compose I
forget all of it after one week, otherwise I can't go on
composing new things. I need to be fresh and to reinvent the
world every morning! Forever was much harder to build up. I
gave Fred 11 instruments of 24 sounds and composition laws,
but we had to fight against stupid things in Director, so I
remember I've had to record three times the whole orchestra
sounds, they were too long or clicking, etc. Then we had to
make many improvements in the musical rules to get the music
I had in mind. Any way most of our common work is very
pragmatical.
Every time "Forever" begins,
the system chooses the key, the measure, the tempo, and five
instruments among eleven. Then, follow lots of other
parameters which evolve regularly, allowing the program to
improvise for hours.
It seems
that you are the one who introduced many of the
artist-programmers to one another. Is that part of what you
do also: bring people together?
Yes and no. No, I've not
always been the one to introduce them to each other. But I
own a big house with gardens where I often invite them for
dinner or to watch a movie on a wide screen, or to project
our little things too. I've got thousands of books, videos,
records, CD-ROMs, etc. and I have the reputation to cook one
of the best Chinese soups you might find in Paris, specially
because I never cook twice the same, I improvise cooking
too! When I go on trip I might propose Antoine or Fred to
stay there and take care of the cat and the plants, I spent
summer holidays with Nicolas! It is also true that I am the
one who navigates the most among all of them, because being
a composer I work with all of them, what they do not often
do, one with each other. On another hand I am much
implicated in politics and I've a long experience as an
artist and/or a producer. I was maybe the first one to be
recognized as a multimedia artist with CD-ROM
"Carton"
and all the things I had done before, I've also been
fighting a lot for artists rights too. I have other
occupations but multimedia that have always made me meet a
lot of people, among who some happened to be very famous.
Remember I was an artist before multimedia and I'll probably
remain one after it too!

published
on dichtung-digital 2/2003, February
2003
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