While a
closer look reveals how the art of these six Frenchmen
differ in many ways, there is one thing (besides the
locality and the program) all of them have in common: the
collaborative synthesis of arts, media, mathematics and
programming. Does this establish a new movement in art? No,
it establishes a new kind of art. One may call it webart for
it can be found on the web. More precisely one may call it
digital art as long as it uses the web only for presentation
and can equally exist on other digital media as floppy disk
or CD-ROM.
Much more important than the
place of presentation is the aesthetic advantage this art
takes of the features of digital media. In the work under
discussion such advantage lies in programming rather than in
the connectiveness the web provides. With the exception of
Durieu’s “Puppet
Tool” all
pieces are stand-alone pieces, copied to the user’s
computer without any way to be brought back into the
communication on the web. The interaction the user performs
with these pieces remains invisible to the world.
But whatever one calls it,
what is important is that there are such brilliant
webartists/digital artists on the planet. Could the same be
said about writers of digital literature? What could be
equivalent pieces in digital literature, equally fascinating
and convincing in the way they deal with their material?
Michale Joyce’s canonized hyperfiction “Afternoon.
A Story”, Caitlin Fisher’s awarded “These
Waves of Girls”
[1], or “Filmtext
2.0”
[2] by the
highly praised Mark Amerika? Or would it rather be a “soft
poetry” piece like “A
Fine View” by
David Knobel, a text-movie such as Young-Hae Chang’s “Dakota”,
or an audio-visual rollover-poem like “Yatoo”
[3] by
Ursula Hentschläger and Zelko Wiener from Austria? This
is certainly not the place to comment on those pieces in
particular. Lets just admit that neither German nor English
digital literature has become as popular as digital art just
yet.
Why is that? Two answers
come to mind: different expectations of the audience and
different purposes of the authors.
Although some of the
introduced French artists downplay their relationship to
programming in the interviews with Andrews (Clauss is “not
interested in code,” Servovalve is “not really a
programmer”), they are not scared of learning
programming at all. Their code work is impressive and seems
to meet the demands of doing something new, something
amazing/ interesting within the new medium. It is the
connection of these skills with artistic aspirations that is
important.
Certainly, not everyone who
studied painting will, as Clauss does, “use the
internet as a canvas,” as he says in the Andrews
interview. One needs a certain attitude, one needs the
desire to experiment, and one must possess excitement to
look for new material. The artists under discussion share
such attitudes and desires. Clauss, for example, whose
aspiration is “to experiment with the space between
video, interactivity and painting,” had already used
(as a ‘conventional’ painter) found objects in
the tradition of Duchamp. Servovalve united the visual
discipline with music, which finally brought him to
programming. Lamarque learnt programming in order to combine
his musical interests with being a painter.
They are all open to hybrid,
cross media art; digital media is the natural home for their
experiments. And though there are a lot of traditional
painters to be found, such openness is typical of artists in
the field of fine art. They are much more inclined than
writers to reflect on their material and to look for new
ways to work with it or for new material.
Well, it certainly would be
incorrect to say writers do not reflect on their material.
But they generally think of the subject matter as the
'material,' and don't pay much attention to the materiality
of language itself. Literary experiments focus on language
rather than the way language is presented on the graph(em)ic
level. Take Borges's labyrinths in contrast to hypertexts,
for example: while the former creates labyrinthine
narrations, which nevertheless have to be read from the top
left to bottom right, hypertext intends to materialize the
labyrinth on the page itself. In experimental hypertexts,
the material to experiment with starts before the language,
one could also say it is “outside the head”. The
new way of writing is to be seen, comparable to concrete
poetry, which equally draws attention to the visual aspect
of language.
While hypertext and concrete
poetry are examples of literary experiments on the visual
level of words (and hence constitute a twilight zone
phenomenon belonging to both literature and fine arts)
experiments in literature mostly happen on the level of pure
language. The results are such avant garde writings as
Lawrence Sterne's digressive and meta-reflexive
storytelling, Nouveau Roman, Borges’s and Calvino’s
text labyrinths, or Robert Coover’s multi-ending
though linear story “The Babysitter”. And while
visual art continues to experiment with its material (take
Young Hay who carries a white canvas through the world as if
to bring Malevich’s white square into a new context),
literature seems to have arrived at a point where
experiments are banned in favor of traditional storytelling.
This impression derives from the debate about current German
literature in the 90’s, in which almost only
professors of aesthetics did not require lively, accessible,
entertaining narratives instead of self reflexive,
eventless, opaque, well, lets just say “decadent”
texts. What shall one expect from literary experiments
within digital media if people want to read novels starting
with a sentence like “The Marquise went out at five.“
The problem
seems to lie in the art form. Visual art demolished
realistic rendition a long time ago. The audience has
adjusted and is nowadays eagerly visiting the big abstract
painting exhibitions. The audience has learned that painting
can involve sensual stimulation rather than mimicry or
realism; the new effects of digital technology seem to fit
perfectly into such agendas. In literature, on the other
hand, sensual stimulation will not satisfy if it fails to
meet the demands of meaning-centered expectations. As much
as Nouveau Roman always remained a speciality of a small
circle of writers and readers, hyperfictions or dynamic
texts [4]
hardly ever will gain popularity.
Considering these different
expectations and reactions, it should be no surprise that
digital experiments with visual art are much more developed
and viewed by a wider audience than digital experiments with
literature. This will not be helped by a new concept :
"algorithmic poetry," Birgé's description of the work
in "Alphabet".
Durieu says, of his work in general:
“the aim of
all this is to create poetry. So, I like to speak about
algorithmic poetry. A poem is a text that procures you
poetry if you read it. The code I'm trying to write is a
text that procures you poetry if a computer reads it for
you...."
One may call it poetry –
as much as one may speak of a perfect meal as a poem. When
it comes onto the screen Durieu’s code is rendered
into sound, images and a paradigm of interaction like in he
and Birgé's “Week
End”, where
you see many clouds and hear a lot of car crashes but not a
single word.
3. Designs and
Meaning
It would be worth discussing
whether, in the field of literature, meaning-centered
expectations embody a conventional aesthetic whereas
writings focusing on the material of language (as mannerism,
l’art pour l’art, or language poetry) represent
a more experimental, more avant garde aesthetic. Part of
this discussion should be whether, in visual arts, modes of
spectator experience based on intensities of direct sensual
stimulation (rather than symbolic concerns) stand for an
advanced aesthetic or, instead, are involved in the shift
towards aesthetics of surface spectacles that Andrew Darley
describes in his book “Visual Digital Culture”.
Leaving this discussion for
another place and time, I just want to ponder whether our
six artists support such a shift towards an aesthetic of
surface spectacle. According to Lev Manovich’s essay “Generation
Flash” (which
focuses on “Flash aesthetics” rather than the
program “Flash”) a result of digital media is
that the software-artist outdates the media-artist, who, in
the 60’s outdated the romantic artist. While the
media-artist uses media technologies as tools as well as the
content of commercial media as its own content (the
re-photographed photograph of a newspaper or the isolated
segment from a TV show recontextualized in a
media-installation) according to Manovich the
software-artist creates from scratch, like the romantic
artist once did.
Of course, software-artists
produce as little from scratch as romantic-artists did
(being the result of all the discourses in which they have
participated). If the media-artist is “a parasite who
lives at the expense of the commercial media,” the
software-artist lives at the expense of those whose software
or programming language they are using in coding their own ‘original’
work. The software-artist is part of a “vertical
collaborative authorship” because almost every
developer of a program or application is a user of software
one level removed.
I will discuss this aspect
later with respect to Nicolas Clauss’s paint-program
as tool or artefact (see review on Clauss). Important for
now is Manovich’s statement about the software-artist’s
intention:
“This
generation does not care if their work is called art or
design. This generation is no longer interested in ‘media
critique’, which preoccupied media artists of the
last two decades; instead it is engaged in software
critique&.In contrast to visual and media artists of
the 1960s-1980s, whose main target was media—ads,
cinema, television—the new generation does not
waste its energy on media critique. Instead of bashing
commercial media environments, it creates its own: Web
sites, mixes, software tools, furniture, cloves
[sic], digital video, Flash / Shockwave
animations and interactives.”
No media critique anymore?
No critique at all? Design instead of art? The websites
Manovich cites as examples seems to illustrate that
software-art is just about showing the ‘technical
muscles.’
Now, the gesture of clicking
and moving, inherent to digital media seems to support the
rhetoric of surface spectacle and the aesthetics of the
sensual. Within these media, Beuys's statement that
everybody has the potential to be an artist causes rather
mixed feelings if it is based on sophisticated programming:
geeks as artists, like the brilliant programmer and hopeless
would-be-writer Adolph Knipe in Roald Dahl’s “The
Great Automatic Grammatizator”? The final victory of
the engineer over the artist!
Fortunately, things are not
that easy. As mentioned above, our six Frenchmen have a
history prior to the Web. They mostly have been artists
before becoming programmers, which sets a different accent
and gives hope they do not simply surrender to technical
effects. This is not to say they would or should avoid such
effects. However, if we just take some of the titles they
give their work as inscriptio we know the intention goes far
beyond programming: “Week
End” by
Birgé and Durieu boldly refers to Godard and “Mechanical
Brushes” by Clauss, with the ‘subscriptio’
“A moving still life with used brushes (a provisory goodbye to
painting)”, raises the issue of painting as
such.
One should be ready for two
things, and not just concerning the work presented in
Paris Connection:
- One should look for
depth beneath the surface spectacle, which requires
learning how to read the language of digital media
composed of letters, links, colors, shapes, performance,
animation, and interaction. Competent reading involves
understanding the interaction between these elements and
the connotations of the interaction, and it involves
decoding technical effects to understand the semantic
meaning behind them.
- One also has to discuss
whether an aesthetic without depth is necessarily an
impoverished aesthetic, or rather another kind of
aesthetic, appropriate to the character of our time and
of this technology. Maybe this aesthetic is even to be
seen as the completion of the history of avant garde
painting and formal aesthetics since the end of 19th
century, in which realistic presentation was demolished
and content replaced by form. The goal of such aesthetics
was to free painting from any kind of necessary message,
interpretation, and semantics in favor of the pure
optical effect, the pure “Sichtbarkeit des Bildes”
(such the programmatic title of Lambert Wiesing’s
investigation from 1997). Such visual “l’art
pour l’art” or such concepts of the image for
image’s sake may be the natural aim of digital
art.
There are more aspects to be
discussed regarding digital art; authorship and innovation
are two of them. Some pieces (like “Pianographique”
by Lamarque and “Simple
Paint” by
Clauss as well as “Nio”
by Jim Andrews) are tools and works of art. Who is to be
considered the author of what results out of using these
tools: the user, the creator of the tools, or the creator of
the software the tools are programmed with?
Although some of our artists
do not consider themselves programmers, their programming is
quite sophisticated, and this is often a precondition for
the creation of impressive work. This should not surprise us
since digital art by definition is based on digital code.
Does this mean that those who are experimenting with digital
media but are not out for the code eventually fade? With
respect to digital media, does the imperative of art to keep
on learning mean to keep on learning code?
Paris Connection
certainly cannot answer all these questions. However, it
introduces some of the most interesting ‘software-artists’
and gives useful background information to their work and
aesthetics.
NOTES:

published
on dichtung-digital 2/2003, February
2003