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Tension Between the Lines [German]
Chats are productive places to meet somebody not only for the "virtual" realm. Michael Beißwenger sketches the potential to perform online (pseudonym, using fictional dramatis personae) as well as the linguistic ways to create fictional game worlds which remind on of "off-the-cuff" theater.

Spiel as Term between Hermeneutics, Hyperfiction and Computergame [German]
Manuela Kocher and Michael Böhler explore the term Spiel (play/game) and its possible potential as a key-concept linking post-kantian Aesthetics, Gadamer’s Hermeneutics and Iser’s Reader-Response Criticism as analytical tools for the new artistic genres of electronic hyperfiction and computer games. Tracing the history of the term Spiel as it oscillates between an abstract figurative meaning as a purely mental interplay between the different cognitive faculties and its reference to concrete performative acts in a leisurely purposeless mood the authors show their branching out into an outright dichotomy in the post-kantian Aesthetics and they postulate the re-convergence of the two meanings in the new artistic forms of literary hyperfictions and computer games.

Hypertext: Features, Research, Poetics [German]
Roberto Simanowski discusses some of the main problems with hypertext with the following conclusion: Contextualization and intertextuality of hypertext nodes bases on nodes as strict units which do not blend seamlessly with their neighbors. Instead of speaking about the death of the author one should announce the death of the reader. The link causes the carnevalisation of thinking rather than critical reflection. There is no new meaning of an hyperfiction by new navigation through it, at least not intended and designed by the author.

Texts, Scripts and Codes: The Programmer as Artist [German]
The programmer as modern wizard who is bound by the laws of her magic: if only one comma is missing nothing will work. The programmer as modern iconoclast in a time of visual spectacle: She puts letters beneath the screen to create images above. The programmer as law breaker when she publishes codes to free information from copy right which does not fall under the first Amendment. But what if one paints, sings, or performs the code? Does mathematic then becomes art? Reinhard Storz investigates this and other questions about the programmer as artist.

The @-Bomb: On Evil Geniuses Behind Apocalyptic Computer Virus [German]
Legend has it that virus writers are extremely talented computer scientists who for some reason have turned to the dark side of their craft. But a live encounter with one of them gives a hint at who they really are. A second look at their code shows that "between the lines" of executable code lies a second layer of secret global graffiti. A brief history of the virus industry shows the intimate relationship between virus writers and antivirus-programmers. And an anecdotal anthology of virus hoaxes indicates that in the weird world of viruses a rumour can wreak as much havoc as an actual infection. Hilmar Schmundt explores the wondrous netherworld of code gone haywire and nightmares come true and comes up with a surprising solution: narrative strategies to get out of a technological mess.

Interfictions. On Writing in the Net [German]
Introduction to "Interfictions. On Writing in the Net" by Roberto Simanowski. This book does not target literature which moves into the net but finally wants to end up in actual print. This book deals with 'literature' which comes from the net of digital code and is interactive, intermedial, and based on a hidden language of performance making it impossible to be printed out. The introduction discusses the shift of media, terms, features, and typology of digital literature as well their history and future.