www.dichtung-digital.de/Theorie/i13-e.htm

- I 13 | + | new

Gossipy Writing: Chatting in the Age of Modem Fever [German]
Uwe Wirth investigates the consequences which follow from the aspect that electronic media bring people "together" over social and local distances. The "written to the moment", characteristic of the letter novel poetics in 18th century, turns into the "transmitting to the moment". The expectation of getting new mail leads to "modem fever".
http://www.dichtung-digital.com/2002/modemfieber/wirth.htm

About/From Love to the Medium [German]
Ulrike Landfester looks back on the historical love letter and underlines the "hallucination of consensus" and the tension between authentic and strategic speaking. Cyberspace changes the parameter of love communication through new techniques to perform like gender swapping.
http://www.dichtung-digital.com/2002/modemfieber/landfester.htm

Werther's Newest Oldest Suffers [German]
At least with Cervante's Don Quijote literature constitutes an implied self negation: The warning to step out of the text and to face real live. The Werther-Fever proves how literature was misunderstood and such warnings ignored. Peter Gendolla discusses whether this paradox remains in digital literature as well.
http://www.dichtung-digital.com/2002/modemfieber/gendolla.htm

love@netliterature? [German]
Beat Suter's little survey on "Love in Netliterature" concludes: Digital literature dealing with love is as rare as good digital literature as such. None of the six award winners of the competition literatur.digital (2001) picks up this topic, among the 20 nominees only five. Does connected literature lose interest to write about people connected to each other?
http://www.dichtung-digital.com/2002/modemfieber/suter.htm

160 Letters Love [German]
How do you communicate a feeling as SMS? Alexander Roesler pins down five characteristics: its short, written, immediate, private, and without object. This leads to limitations as well as expansion concerning the ways to express love.
http://www.dichtung-digital.com/2002/modemfieber/roesler.htm

Affairs and Weddings in Online Games [German]
Readers of the interactive Caroline online are involved in a classical story of emancipation. In the massive multiuser online roleplaying game Everquest the wedding of two avatars shows the fragile and ironic design of love stories and identities even where one never would expect it. Fotis Jannidis explores the the discourse of love in an aesthetical online setting.
http://www.dichtung-digital.com/2002/modemfieber/jannidis1.htm