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The Frontiers between Digital Literature and Net.art [English]
Joan Campàs shows how the frontiers between the various disciplinary spheres are disappearing in the digital world. He sets out the basic aspects of what is known as digital art and compares them with the concepts of Roland Barthes on the post-modern text. He finally checks the theoretical model by letting a series of online works speak.

Digital Literature and Theoretical Approaches [English]
"From a literary point of view, we are living through a time characterised by disenchantment with the oldest form of the modern revolution: hypertext. The initial enthusiasm has given way to more skeptical tendencies." - Laura Borràs Castanyer introduces the research project Hermeneia, the conference Under Construction. Literatures and theoretical approaches, the subject itself and the "history of discontinuities and ruptures" behind it.

Configurative Praxis in Computer and Video Games [German]
How do computer games develop? How can the player change the game and bypass its rules? Should one be allowed to sell game characters on eBay? Are computer games able to serve as means of political communication? Julian Kücklich discusses these and other questions.

Cyberspace, Cybertexts, Cybermaps [English]
Marie-Laure Ryan distinguishes four different types of space in digital texts: 1) The physical space of the fictional world represented by the text. 2) The architecture of the text. 3) The material space occupied by the signs of the text. 4.) The space that serves as context and container for the text. Her extensive essay discusses digital texts that exploit each of these four types of space with special attention to the use of maps as interface.

Trap of Interaction. On Aesthetics of Spectacle in Internet [German]
Interaction is often praised as the realization of utopian theories of communication. Roberto Simanowski is rather afraid the everyman artist will just add a new aspect to mass culture and allow the 'culture industry' disguise in such praised concept

Cinematography and Ludology [English]
Bo Kampmann Walther calls the relationship between games (ludology) and films (cinematography) lucidography. His essay inquires deeply into the various intermediations of games and films. His conclusion: not only do computer games inherit some of the well-wrought aesthetic and functional means of cinema, both films and games continue to copy forms of attraction from each other in an increasingly rapid pace.