- I 5 I + I new

Virtual Textuality by Bernhard Dotzler [German]
Dotzler discusses hyperlink as parody of the footnote. He calls for a literary studies of digital processes, especially analyses of "Literate Programming". He announces the shift of literature from being the medium against death to bearing in mind its own death.

Interactivity as Critical Category of Netliterature by Gesine Leonore Schiewer [German]
Schiewer investigates the term interactivity and explores its potential with regard to art historical and knowledge-sociological concepts.

The Invisible Story. Theses on Characteristics of Netliterature by Christiane Heibach [German]
Heibach defines "Netliterature" with regard to the net's specific structure and explains her 10 theses with examples. The main tendencies she sees for digital communication are networking and transformation.

Selfreferentiality in Computer-Games by Susana Pajares Tosca [German]
Tosca draws the attention of digital aesthetics to computer games as a hybrid digital form, that brings classical games and literature together. She reports from a project which investigates the self concept of computer game players.

Odyssey in Writing Space by Heiko Idensen [German]
Working from his experience in two collaborative writing projects, Idensen writes and links about/to utopians, abysses and possibilities of writing in the net. His thesis: texts on the Internet are open interfaces for cultural, social, and economic exchange, in which cultural codes not only appear as techniques of power and ruling but are manipulated and redefined.

Interactive Fiction and Software-Narration by Roberto Simanowski [German]
And still the question remains: What is digital literature and how should it be evaluated? Roberto Simanowski looks at these questions. He examines Richard Ziegfeld's 1989 essay, Interactive Fiction: A New Literary Genre?, discusses the many terms that have appeared since and sketches criteria for evaluation.