www.dichtung-digital.de/Theorie/index-e.htm

- I 9 I + I new

Game structure and narrative structure in graphic adventure games [German]
Nothing new under the sun. - Klaus Walter analyzes the specific potential of "interactive narrative" in adventure games. He separates game-play and narrative and describes "interactive narrative" as an additive chain of selections which generate nothing more than simple changes between playful and narrative units.
http://www.dichtung-digital.com/2002/02-25-Walter.htm

Concreativity as a category of digital literature [German]
Please continue writing yourself right here! - The scientific research of projects by several authors finds itself not only in a jungle of definitions but in need of thorough research. Judith Mathez takes a critical look at some definitions and introduces us to the category of "Concreativity". She places multiple authoring in a literary and sociological environment. And she analyzes some central characteristics of this literary category of "Concreativity" with examples of digital media for children and young adults.
http://www.dichtung-digital.com/2002/02-25-Mathez.htm

Narrative structures of screen games. "Riven" versus "Pokémon" [German]
"Riven" and "Pokémon" are two classic screen games which use two different narrative concepts. In Riven the player is immersed by narrative density and a first-person perspective, in Pokémon the immersive aspect is to be found in the dialog structure of the game. Mela Kocher draws parallels to face-to-face-communication and reading of literary print-texts with means of speech act theory and iser's reader response theory.
http://www.dichtung-digital.com/2002/02-25-Kocher.htm

can we run games on the human game-console? play or eject? [German]
the provocative question is the starting point for the two-sided essay by rené bauer and joachim maier - which again is part of their amazing project of collaborative writing experiments. the central subject is "zusammenzüge", merging objects in gaming worlds. is your screen starting to flicker? are we still playing? how much should a game designer earn? can be be played on? play or eject?
http://www.dichtung-digital.com/2002/02-25-Bauer-Maier.htm

Transmedialization: An interart transfer by Karin Wenz [English]
Transmedialization describes the transfer of text from one medium to another. It is a special type of "remediation": closely related to a specific text. Transmedialization may parallel or develop the source text. The question is: Which aspect is foregrounded and which is hidden by the transmedialization? Karin Wenz distinguishes with Bruhn 4 cases of transmedialization: integration, inflection, adaption, and enactment...
http://www.dichtung-digital.com/2002/01-05-Wenz.htm

poetopology. folded space, traversal machines and the poetics of ‘emergent text.’ by Hanjo Beressem [English]
Beressem advances three propositions about a number of questions concerning the 'hypertextual field': 1. Space - Drawing on Deleuze, he proposes the figure of 'folding' , - rather than 'linking', 'surfing' or 'navigating' - as a way to think of textual movement; 2. dynamics of hypertext - Beressem applies Aarseth's definition of cybertext; 3. 'emergent text' - Beressem considers some of the problems and possibilities surrounding the creation of 'autopoietic texts' through specific programmings of the ‘traversal’ hypertextmachine.
http://www.dichtung-digital.com/2001/11/10-Beressem